Morality (For our Force sensitive players)
Page 1 of 1
Morality (For our Force sensitive players)
While I'd encourage you to read over the morality rules in "Force and Destiny", here is a condensed version...
Like obligation, Morality is rolled for at the beginning of each session to see if it triggers. And each character's morality is unique (see p.33).
Moralities have a light side and a dark side component. All players start on the light side. Where you scale between light and dark depends on how much conflict you accumulate. Conflict can be accumulated several ways,
When you use dark side points to generate results, several things happen. First (and these rules were actually in "Edge of the Empire too, but I ignored them... ) you need to flip a light side destiny point to the dark side to use dark side rolls. Next, you take the same number of strain as the number of dark side pips you rolled, and accumulate that amount of conflict as well...
conflict can also be earned by doing immoral or shady things in session. A player can accumulate up to 10 conflict or more per session. At the end of the session, each force sensitive player rolls 1d10. If the result is less than your accumulated conflict, you subtract the die roll from your accumulated conflict and reduce your morality by the same amount. If the die roll is greater than your accumulated conflict, you subtract your conflict from the die roll and increase your morality by the same amount.... Conflict resets each session.
Each character starts with a morality of 50. If your morality drops below 30, you fall to the dark side. You now must use only dark side results to generate results. Your strain threshold also decreases. And you cannot be redeemed to the light side unless you raise your morality above 70.
Accumulating a morality greater than 70 (assuming you didn't previously fall to the dark side) grants you "Paragon " status. Your strain threshold increases.
For simplicity sake, I'm going to treat your past dark side uses as decreased morality. Thus Boris starts with a morality of 49, and Hailey with a morality of 48.
Like obligation, Morality is rolled for at the beginning of each session to see if it triggers. And each character's morality is unique (see p.33).
Moralities have a light side and a dark side component. All players start on the light side. Where you scale between light and dark depends on how much conflict you accumulate. Conflict can be accumulated several ways,
When you use dark side points to generate results, several things happen. First (and these rules were actually in "Edge of the Empire too, but I ignored them... ) you need to flip a light side destiny point to the dark side to use dark side rolls. Next, you take the same number of strain as the number of dark side pips you rolled, and accumulate that amount of conflict as well...
conflict can also be earned by doing immoral or shady things in session. A player can accumulate up to 10 conflict or more per session. At the end of the session, each force sensitive player rolls 1d10. If the result is less than your accumulated conflict, you subtract the die roll from your accumulated conflict and reduce your morality by the same amount. If the die roll is greater than your accumulated conflict, you subtract your conflict from the die roll and increase your morality by the same amount.... Conflict resets each session.
Each character starts with a morality of 50. If your morality drops below 30, you fall to the dark side. You now must use only dark side results to generate results. Your strain threshold also decreases. And you cannot be redeemed to the light side unless you raise your morality above 70.
Accumulating a morality greater than 70 (assuming you didn't previously fall to the dark side) grants you "Paragon " status. Your strain threshold increases.
For simplicity sake, I'm going to treat your past dark side uses as decreased morality. Thus Boris starts with a morality of 49, and Hailey with a morality of 48.
Last edited by d0e8r on Mon Mar 28, 2016 10:02 pm; edited 1 time in total
Re: Morality (For our Force sensitive players)
If you wish to choose other moralities, that's fine, but I think the following moralities best fit our players:
Boris: Discipline/Obstinateness
Hailey: Justice/Cruelty
Boris: Discipline/Obstinateness
Hailey: Justice/Cruelty
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|